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trekopep

27 Game Reviews w/ Response

All 95 Reviews

Quite wonderful.

I wasn't sure what kind of game to be expecting when I started this, and I was pleasantly surprised. I'm actually not sure if I've ever played a top-down shooter where the camera moves around the person like that, so it was an interesting new experience for me.

Anyway, the controls worked well (although I completely forgot about running until after I had beaten the game...), and the three colors were implemented excellently into the game. It very rarely seemed obnoxious, which I was happy about. The enemies had just the right amount of difficulty, and the ability to build up ammo quickly was very satisfying. The ninjas and normal enemies had some AI that was a bit more interesting than just following the character (like when they veer off to the side or run away), which was also nice.

As everyone has said, this would've been even nicer with sound effects and music. And perhaps a better ending. And maybe a story. But now I'm stretching it a bit, and the game would probably become cumbersome and less pick-up-and-play with a story. The boss fight was fun, though it took me a little while to understand how to do it. Do I shoot him? Do I bring him to the electricity and shock him with it? I figured it out eventually, but perhaps if you had put some sort of an indication that he was being protected by the side things, it would've been a bit easier.

...or maybe it's better having to figure it out. I'm not sure...

All in all, this was a fun game to play. I had a good time, and I hope you continue to make games (hopefully with sound).

-Trekopep

JoSilver responds:

Glad you liked it.

I really tryed my best to make sure that every aspect of this game was a good as it could be, from the controls to the graphics it was all crafted with love.

It's funny how the AI worked out you see the main reason for there sometimes erratic behavior is that they can't always decide if it's better to head straight for you or try to get to you through a by following a predetermined path. I plan on improving the this engine for future game by making so that can decide which is better but also to sometimes ignore which is better and do anything.

maybe I'll add sounds I don't know I'm still pretty tired from making this but one thing that I wanted to do was add audio ques to the boss to get make it easier to figure out if you're hurting him. like make him laugh when you first try to shoot him.

And don't you worry, more games will come!

Nice, nice...

Alright, I liked it. It was very good. Again, I had a fun time.

I'll start with this: The lack of the securing the jackpot part of the game DID kind of dull the excitement of the game. Also, it made the name a little less fitting, though I won't worry about that much. Although it sucked when I'd hit a wrong platform in the first one, it exhilarated me. It had been an excellent challenge. I do like the lack of frustration, but it just doesn't have the same feel as the other one did.

Also, there aren't levels. One of the things I find I like about games is trying to progress through it and get to the finish. Now, granted, once I beat the other game, I didn't go back to it much. So I can see how this might be a better option. But having a GOAL you need to reach (the money) on each part is also nice sometimes. Not completely necessary, but I liked it before.

On a brighter note, you added the hats, which are something to strive for. It keeps me wanting to play because I want to collect everything. The fact that they change your stats is also good, because I don't just want a new outfit, I want new gameplay. It changes things up a little more.

The money and time powerups were a nice addition. They made things a bit more exciting. Also, good choice on music, as before. I'm not sure what I thought of the new way the screen showed information. I liked the 3-Dish design of it in the first one, but I think this way might've been a bit easier to understand. Likewise with the arrows on the platforms. I think the arrows distracted a bit much, though. Having something that isn't a "part" of the platforms doesn't really seem right. When they glowed, it was like the platforms changed when it was good to hit them. With the arrows, it's... well, I just don't find it as effective.

Just a suggestion, you should have the button say "music on" when the music is ON, as opposed to making it say "music on" as in "if you press this, the music will turn on." Likewise with the sounds and symbols for them. The pause button I feel like should maybe ONLY have the pause symbol, perhaps a different color when the game is paused. Of course, that's only an opinion.

But when all is said and done, it's really a great game. The music, sound, graphics, difficulty level, and interestingness of this game are all up there pretty high. I think I might've had a bit more fun with the first one. But then again, I haven't finished playing this one yet. Maybe next time (if you make a third one), add a bit more to change up the gameplay. A story maybe? That would be nice.

Anyway, great job again, and keep up the good work!

~Trekopep

SiJaf responds:

Wow! Thanks for the awesome and detailed feedback!

I have copied those feedbacks in my notepad and I think you might see some of them in the future ;)

Regarding the arrows. Together with the patterns on the platforms, it should help people who are color blind. The glow in the first one was too subtile to do the job.

Nice job.

This game was really good for a beta, and it's a HUMUNGOUS improvement on the practice stage. For one thing, the frame rate was much higher, which is usually a plus, and made this game go much smoother. The hittests were much better (like, you actually had them on things), and you added enemies that can hurt you.

It was a bit short, though I'm kind of glad it was. It would get pretty boring if you made it longer, unless you added more things. I didn't mind too much that there weren't diagonal walking directions.

One of my complaints is that the AI wasn't that great. They just sat in one place and didn't really do anything, besides the final "boss" type things.

At the very end, if you go to the bottom of the left pillar (and maybe the right one too, I didn't try), you can walk through it and get back into the field, where you can't do anything but commit suicide.

So yeah, great improvement. It still could be loads better, but it's about 2 rating higher than the last one, so I think you're on a path to success here. Keep up the good work! :D

duperDude responds:

Thanks, i'm still trying to figure out how to make the AI better. I've already strarted on the third BETA but it will take longer to make than this.

Nice.

Ha, I feel kinda like the devil's advocate. :D Sorry I've been giving your stuff scores so much lower than everyone else. Anyway, I think this was a good tutorial. I liked how this was, as you said, a bit more interesting to watch than most tutorials. Tutorials are usually so BOOOORING. I already know about gradients, but I'm sure that if I didn't this would've helped me. ;)

I liked the music, and the explanations were pretty clear. It was kinda short, but then again, what else would you put in a tutorial like this? Well, you could make it a flash tools tutorial or special effects tutorial or something. But for what this was, it was good.

Keep up the great work, K. Wait, should I nickname you K or Guare? Ah, whatever. Maybe I'll just use your full name. :D

-Trekopep

K-Guare responds:

You can just call me K, if you want.
But capitalize it, so i know your talking to me and not
just condensing the word 'okay'. lol. :D

Thanks for your constructed review,
i don't care how low you rate it as long
as you tell me why you rated it that much. :]
Thanks a lot for the review, bro. :]

Could be better.

Then again, so could everything. I never was a huge fan of dress-up games. Some of the stuff could have had more detail put into it (you could put some shading and stuff on the characters and other things), and there are also a few glitches. (The back button doesn't seem to be working on the emotion and hat buttons, and the little "color" tab doesn't appear very smoothly when you're moving through the backgrounds backwards)

But hey, I've seen worse. The music selection wasn't that bad, and the art wasn't too bad either. You had a reasonable amount of choices in there too.

Sorry about the 4, but there was seriously so much more you could have done with this. Keep trying though! :D

-Trekopep

K-Guare responds:

No harm done, i'd rather have a 4 and a good review than
a 9 and no information given. :]
Yeah, the problem with this was i didn't handle it right at first,
i used way too many movieclips, and it was almost entirely made
out of just if statements.

I didn't work on this too much either, i get frustrated easily and
i'm a big procrastinator when it comes to projects like this.
But thanks for your criticism. :]

Not bad.

Although the idea itself isn't completely original (I have seen quite a few "multi-task" games kind of like this), this take on it was a bit different in that you can shoot things. Nice graphics, not bad music (though I probably wouldn't choose it), and pretty much decent everything.

I don't really have too many complaints, although I did find a few glitches.

For some reason, at one point in the game one of my ships completely disappeared until the next level, when it came from the right side of the screen. At first I thought that was just what happened, but later realized it didn't happen the next time I tried it.

Also, the lowercase p and m keys didn't work in the high scores table for me. Not sure why. Maybe you didn't embed them? I don't know. :P

Well, anyway, thanks for making this cool game! Keep up the great work!

Ab9003 responds:

Thanks trekopep, the p and m thing seems related to my use of the keys as pause and mute, Ill try and fix this when i get the chance alright?

That was different.

But very cool. Everything about it was kind of creepy, but not so much that it scared me in any way. It was just awesome. I got a score of 56 (I think) on my first try, which isn't TOO bad. But out of 130(ish)? Ehh... well, it could've been worse.

Every letter fbf? EVERY LETTER?! That... I... I just hope you were given the 100% best for patience when you took this test. (Every single letter?!)

I liked how you changed how the typing sounded when the mood of the computer (or whatever you want to call it) changed. The whole computer with personality thing kind of reminded me of por-*COUGH*cough* something that *COUGH* has absolutely nothing to do *cough* with Portal. *AHEM.* I also liked the sounds and creepy(ish) music.

The humor in this is great too. Don't quite know why. The bagels part is funny, anyways. And the questions. Mostly the questions about bagels.

I'd also just like to say that I'm a big fan of people who respond to reviews. Seriously.

The concept? Simple enough. The execution? Dead on. Keep up the great work.

K-Guare responds:

56 is good, great job lad :D
Every. Single. Letter.
Well, i admit, the parts where it goes
faster were a couple letters per frame, but,
The smooth parts, yep. :[

Your the first person to notice the tone represented the mood,
you seem like a cool guy to me :D
But your the *COUGH* 5th person to *COUGH* say it was
a little *AHEM* like this *CHOKE* popular game called *LUGIE*
Portal.

Fan of Review-Responders?
Dead on execution?
Do you have any flash submissions?
Let's make a great series, my friend.
Your the coolest person to ever review a submission of mine.

Take it easy :D
K-Guare

I played the first one of these.

I don't think it deserves 10/10, but it was good. I liked the idea, although many times I just clicked on buttons randomly because I had no idea what was different about one of them. :P This one is better than the last, as far as I can remember. The music was good, the graphics were alright, and the gameplay is a little... odd... but it's still fun.

Good job, and keep game making. You still probably need to learn a lot more about ActionScript, but this isn't bad. You should probably try to make a different kind of game next time. By the way, what is it with all you people being behind me these days? It seems like that's what everyone's location is. What are you, stalkers?!

Well, there's my review. Keep it up, and I'll attempt to keep you up. Or something like that. I dunno. Until next time!

Chaz-o responds:

Meh, to each his own. but thanks for reviewing. Hmm... im getting that alot. Perhaps next time ill make it slightly easier to tell the difference between the right and wrong.

I know... i SUCK with action script. infact, i bearly did any at all. Alax81 did most of the main action scripting such as how to make the score ect. I might try to make a different kind of game thoe, but i <3 this idea. O SHI- Stalkers! WHERES MY RAPE WHISTLE?!?

alright, thanks for reviewing.

Nice.

That was short and fun, although not very original. You might want to add some special things like powerups, and have the bombs become faster as time goes on. Maybe add lives. Other than that, nice job. Not original, but executed well. Now just add a little EGGS-tra effort. HA! GET IT? EGGS-TRA?!

*sigh*

Yeah, yeah, I know. :P

MoniMC responds:

HAHAHA yea thanks!! =D

The idea is kind of old, but executed well.

This was a nice game. Although I might've wanted some music and sound effects and a bit better graphics, this was a fun game to play, and is quite addicting. Keep up the good work. I didn't check out the level editor, but I probably will later. ;)

DiscipleOfFred responds:

I'm glad you liked it so much! I had lots of fun making it. The level editor is interesting, and all your comments are helpful.

Send me the puzzle you make! I'm excited to try it.

A game developer, programmer, musician, and deep thought enthusiast. Overly excitable when it comes to witnessing or attempting creativity. Fond of cats, as any sensible human should be.

Age 30, Male

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